Forum
Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1

TOPIC:

Frame jump limit on solver 1 month 6 days ago #900

  • mikeCFC
  • mikeCFC's Avatar Topic Author
  • Offline
  • Junior Member
  • Junior Member
  • Posts: 12
  • Thank you received: 1
Hi, would it be possible to add a frame jump limit to the solver similar to nCloth, where by if the user moves the current frame in the time line more than the specified frame jump limit the solver will not try to calculate anything.
It would make adjusting things in your scene much faster as you wouldnt have to deactivate the solver, change time, edit, change time, reactivate solver manually each time.
Thanks.

Please Log in or Create an account to join the conversation.

Frame jump limit on solver 1 month 5 days ago #901

  • admin
  • admin's Avatar
  • Offline
  • Administrator
  • Administrator
  • Posts: 186
  • Thank you received: 23
Hi mikeCFC, thanks for the interesting suggestion. I guess the jump size could be a variable.
We'll review how easy this is to implement.

Thanks,
Mike

Please Log in or Create an account to join the conversation.

Last edit: by admin.
  • Page:
  • 1
Time to create page: 0.066 seconds