Hi
vturchin
,
In Houdini, I would suggest using the
Tet Conform
node to create your tetrahedral geometry.
After that, most parameters are the same as for the Carbon Cloth node.
If you want to preserve most/all of the Volume, you need to set Volume Compression and Volume Extension close to 1.
So for example Volume Compression to 0.9 and Extension to 1.1.
If you want something quite deformable, reduce Stretch Stiffness and allow for Stretch and Surface Compression and Extension.
I have attached a file with a quite deformable Tissue that is driven by a goal pose and slammed against walls to deform.
We have several Tissue examples in our documentation.
None are doing quite exactly what you are trying to achieve but they should hopefully help you get a good understanding for the parameter setup.
If you look at
example_tissue_and_volume_deformer_rubber_toy.hip, at some one point we melt/liquify the character. There isn't much volume preservation going on, but it's a neat effect.
You can see it in this Youtube video:
Tissue and Volume Deformer Test: Ragdoll
I hope this helps.
Cheers,
Sebastian